onsdag 10 februari 2016


By implementing UnitySteer instead of our own steer algorithm(which didn't worked out as planed), we were able to create a working demo of pursuit, follow and evasion.

The orange capsule is the pursuit and also the one that the player are able to move around with.
The other geometries evades each other and follows the pursuer. But if it gets too close to the pursuer, it will evade.

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